OpenGL Project
An ongoing exploration of graphics programming and real-time rendering, built from the fundamentals.
Computer Science Games student at USC, focused on graphics programming and real-time rendering.
From interactive systems to pixels on screen.
An ongoing exploration of graphics programming and real-time rendering, built from the fundamentals.
Gameplay systems, card mechanics, and audio. Bringing a multidisciplinary club’s ideas into playable prototypes.
A custom character and spell set, combining Lua programming with 2D pixel animation.
A space for future graphics experiments, research notes, and paper reproductions. No research project has been published yet.
View research directionBS, Computer Science Games · Mathematics minor
August 2026 — presentI’m Yuany, a Computer Science Games undergraduate at the University of Southern California, with a minor in mathematics. I’m learning OpenGL and exploring how code, mathematics, and visual ideas come together in real-time graphics.
My projects span gameplay programming, modding, music, and basic 3D modeling. I enjoy connecting the technical and creative sides of an interactive experience, and I’m looking for opportunities to grow in graphics programming and rendering engineering.
Research and React web development for AI applications in learning systems.
Python web scraping for market research; suggested marketing pathways for Astraflow.
For graphics opportunities, research conversations, or building something together.
yuanjias@usc.edu