Direction
At the Video Game Creating Club, I founded and led a multidisciplinary team of 10 members. Together, we developed game prototypes that brought programming, art, and music into a shared creative process.
My contribution
I developed gameplay systems in Unity and Godot, designed and implemented several mechanics for a prototype card game, and composed and implemented music and audio.
As the club’s lead engineer, technical designer, and audio lead, I coordinated programmers, artists, and composers through completed prototypes. The prototypes were a team effort; these notes describe my own contributions.
Completed work
Gameplay programming in Unity and Godot; prototype card-game mechanics; music composition and audio integration; coordination across a multidisciplinary team.
Results & limitations
The club completed prototypes. Recordings, source links, and detailed architecture notes are not yet available on this site, so this overview is limited to the documented responsibilities. The cover is an editorial illustration, not a game screenshot.